Onsite training & coaching
With decades of experience in defense and consumer product development, I can help any organization implement and improve agile methodologies such as Scrum. Although I introduced agile to the game development industry, I work with teams and companies in any industry.
I offer a number of public and private courses, workshops and onsite coaching services that can be tailored to fit your specific needs. I can work with teams of developers, managers and executives to help you best understand what agile can do for product development.
Are you interested in bringing instruction onsite to your team? I offer a number of customized classes and workshops for developers and project management. I can help your company adopt Scrum and Kanban practices specifically for the needs of their projects. Please contact me for more details.
Onsite coaching for a team is a great way to follow-up on one of the public or onsite courses. I’ll work with teams directly to help them apply the principles and practices of Scrum and Kanban to their day-to-day work. Coaching can focus on all the practices from daily Scrums, setting up Kanban flows, release planning and just sitting down with the team and addressing their questions about how to apply agile to their project. Contact me for details.
Technical/Project Management Consulting
With a decade of experience as a CTO and project manager, I can help review a project’s technical and production risks. Whether it is onsite or over the phone I can help you address the many problems of developing a game early on.
Scrum Master Course
Attendees learn to apply practical, project-proven practices that have worked for numerous video game projects
- The essentials of getting a project off on the right foot
- How to build a product backlog and plan releases
- How to help both new and experienced teams be more successful
- How to successfully scale Scrum to large, multi-continent projects with team sizes in the hundreds
- How to help producers, artists, designers and programmers work together effectively
- How to work with publishers and others outside the team who may not be familiar with Scrum
- Tips and tricks from an instructor with 15 years of game development experience and 5 years of experience applying Scrum to game development
Participants who successfully complete the course and follow-up test, will become Certified ScrumMasters through the Scrum Alliance and receive a two-year membership in the organization where additional ScrumMaster-only material and information are available.